[{"data":1,"prerenderedAt":59},["ShallowReactive",2],{"storyblok:portfolio\u002Ffall-flappy-fall:version=published":3},{"stories":4,"story":5},[5],{"name":6,"created_at":7,"published_at":8,"updated_at":9,"id":10,"uuid":11,"content":12,"slug":48,"full_slug":49,"sort_by_date":50,"position":51,"tag_list":52,"is_startpage":53,"parent_id":54,"meta_data":50,"group_id":55,"first_published_at":56,"release_id":50,"lang":57,"path":50,"alternates":58,"default_full_slug":50,"translated_slugs":50},"Fall Flappy Fall","2022-06-22T10:39:43.513Z","2022-09-21T06:52:10.185Z","2022-09-21T06:52:10.208Z",153475187,"0fede0b2-4cff-4550-b579-96f0d7a74688",{"_uid":13,"code":14,"link":18,"role":19,"size":20,"cover":21,"content":25,"duration":45,"component":46,"description":47},"57e0a3ab-8898-4ad2-a5e5-a10541296064",{"id":15,"url":15,"linktype":16,"fieldtype":17,"cached_url":15},"","story","multilink",{"id":15,"url":15,"linktype":16,"fieldtype":17,"cached_url":15},"Everything","big",{"id":22,"alt":15,"name":15,"focus":15,"title":15,"filename":23,"copyright":15,"fieldtype":24},5139206,"https:\u002F\u002Fa.storyblok.com\u002Ff\u002F151486\u002F512x512\u002F3043f1bbb3\u002F2c59e6d1439f01b4c64d9928b45be480.png","asset",[26],{"_uid":27,"text":28,"component":36},"2a5548e8-4b58-448c-904f-5ed839345bbe",{"type":29,"content":30},"doc",[31,37,41],{"type":32,"content":33},"paragraph",[34],{"text":35,"type":36},"Fall Flappy Fall is a 100% selfdeveloped game that I created in my Senior year of Highschool in my sparetime. The first version of the game was released on the 9th of March 2014 and has seen been updated a few times. Active development lasted 3 Months. Last update was released on the 18th of November 2015 which consisted of SDK updates. From release to last update (when I stopped development of the game) I got 26.000 installs and 10.000 devices having the app at the same time at the most.","text",{"type":32,"content":38},[39],{"text":40,"type":36},"All art, sound, programming, and design was made by me from scratch. Some of the art are heavily inspired of other games. I did some marketing in the form of free expostion with Reddit posts in a number of subreddits. In an attempt to improve the game I paid people Dogecoins to playtest and give feedback. This worked very well in both getting feedback and getting exposure.",{"type":32,"content":42},[43],{"text":44,"type":36},"In April of 2014 (a month after release) I decided to try and make som revenue from the game. I added ads in the form of popup ads when someone looses. In hindsight this was a very bad way of doing ads in a useability point of view (and I will never do it again), but it really worked when looking at the money side of things. The app made $156 in the first month of adding ads and made a total of $618 in the first year.","3 Months","portfolio-entry","Self-developed mobile game for Android. The goal of the game is to save birds from falling into the ground.","fall-flappy-fall","portfolio\u002Ffall-flappy-fall",null,90,[],false,142447249,"e15fb819-ace2-4402-8835-533f490c7ba9","2014-08-19T00:00:00.000Z","default",[],1787062201203]