Tap o' War

Tap o' War
Duration 2 weeks.
Role Programming, design, implementing.

Game developed based on a game idea by Andreas Kjellqvist. Most of the development was done during a weekend LAN-party. The game was developed by Nordic Frost Studios (game-dev studio that I and some friends from college has formed) and released using Rojar Studios (my studio).

I took care of programming, implementing, and most of the design for the game. It was also my job to take care of releasing (through my studio Rojar Studios) and marketing (very little marketing) the game. Johan Synnergren helped with designing the game and UI. Simon Kihlgren made sound and music for the game (which has not been implemented yet).