Catch That Doge was a very unsuccessfull run at trying to cater to the Dogecoin community. My goal was to create a game that in a way simulated (largly simplified and "cartoonified") how Dogecoin is created. It didnt take of at all and no social media marketing worked. I got a total of 265 downloads from release (3rd of May 2014) to last update on the 18th of May 2015. The last update was to update the SDKs (to fix the very bad ads among other things) and the active development lasted for around a month.
The game has the same ads as my other games in an attempt of getting revenue from my games. From adding ads to 2016 it only made $2. To be honest I am surprised that it made any money at all.